That Zenimax and Oculus did not really share

A week ago Zenimax sued Oculus _I personally on Palmer Lucky. Thus, the company Robert Altaman And Christopher Weever laid the foundation for one of the most high -profile trials in the history of the gaming industry. We got to know the text of the statement of claim and hasten to tell you the whole truth about what the claims of _zenimax are based on, and whether Oculus should be afraid for the safety of investments from Facebook .

► Oculus Rift is able not only to give players really new technologies, but also to ensure a decent state to all those who put their hand to its creation.

How was it

Let's start with a small background. John Karmak, founder and legend of the studio ID Software , officially joined the Oculus Rift team in August last year. This news caused bewilderment among journalists and market analysts – it was reported that the karmak would combine work on virtual reality helmet with his activities as the leading engineer of the ID Software engineer. However, work on two fronts did not last long – already in November, Karmak left the company, which he gave twenty -three years of his life. He himself explained that he would like to engage in developments in the field of virtual reality, but in the ID of such opportunities, unfortunately, could not be offered to him. In Zenimax, which since 2009 owns ID Software, with understanding reacted to the desire of the karmak, thanked for work and wished good luck. Everyone, it would seem, dispersed amicably, scattering in mutual gratitude. This story received a new round of development immediately after the acquisition of Oculus by the social giant Facebook, which did not regret to pay two billion dollars for a promising startup. The transaction was announced in March 2014. Big money loomed on the horizon.

► John Karmak for a long time dreamed of dreams of a real helmet of virtual reality.

On May 1, information about claims by Zenimax personally appeared in the American press personally to John Karmak and to the Oculus team. Zenimax lawyers who directly accused the creator came to the forefront Doom in the theft of intellectual property and its use when creating a rift helmet. Three weeks later, May 21, Zenimax filed an official lawsuit against Oculus to the Northern Federal District Court of Texas. The text of the document, which is in public access, directly sets out all the claims to John Karmak, Palmer Lucky and Oculus.

Transition period

Now let's try to restore the chronology of events in the order in which it is seen by representatives of Zenimax. According to lawyers, the company for several years independently engaged in research and developments in the field of virtual reality. The costs of the development of this direction were expected the holding experts at tens of millions of dollars. It is emphasized that in 2011-2012 John Karmak and several other ID Software programmers conducted special studies aimed at solving a technical problem to create devices that support virtual reality. In 2012, according to Zenimax lawyers, the company was testing their own helmet of virtual reality, and at the beginning of the same year, Karmak and other programmers were able to create a kind of know-how, which helped to greatly advance in the creation of a really working prototype of a helmet with support for VR.

► In 2011-2012, Karmak and ID programmers team worked not only on Doom 4.

In April 2012, Karmak began to actively correspond with “Palmer Laki, a young student engineer who worked on a primitive Rift virtual reality helmet, the main feature of which was a wide angle of view”. It is curious in this whole story that Karmak himself found varnishes on one of the Internet forums and offered him his help.

Zenimax lawyers insist that at that time Rift was a very raw prototype, in which there were no mounting and internal motion sensors. For him, moreover, the proper software was not written, which made the device “too far from being considered a little value of a valuable product”. At this stage, the Karmak and team of ID programmers with the first sample of the Rift helmet, which was provided by Palmer Lucky for revision, took place. It is claimed that it was the ID karmak and ID employees who made some critical improvements of the prototype, namely, added new sensors to the device, applied their own developments to increase the field of view, worked on the issue of chromatic aberration and wrote software that helped reduce the time of response and visual distortion. The lawsuit directly states that Zenimax programmers adapted for Rift a shooter Doom 3: BFG Edition, which allowed the first time to clearly demonstrate the possibilities of technology.

The first public show

The first Rift show was held as part of the Electronic Entertainment Expo industrial exhibition in 2012. Zenimax employees, industry representatives and journalists could get acquainted with the work of Rift, and the presentation itself was organized at the stand Bethesda SoftWorks , company that also belongs to the Zenimax holding. During the presentation of the project, Karmak spoke in detail about all the improvements and improvements that were made by the ID command.

► This video can serve as significant evidence during the trial – John Karmak describes in detail all those innovations that were brought to the Rift prototype by the ID Software team. He especially noted that he considers Rift a device that first brought humanity to virtual reality.

Lawyers insist that ID Karmak and ID programmers continued to pour over the helmet after the exhibition and significantly finalized Rift, taking into account the reviews of the public.

It is claimed that Palmer Laki publicly recognized and appreciated support from Zenimax and personally John Karmak. It is also curious that varnishes established Oculus after E3, on which a closed presentation of the Rift helmet was held. From that moment on Lakka and Zenimax, disagreements began. After Lucky decided to create his own company for further development and promotion of the product, Zenimax tried to agree on the conditions for using all technical improvements and developments that the company's employees brought to RIFT. It was about monetary compensation, but varnishes and Oculus began to abruptly evade such claims and for some time interrupted all communication with Zenimax.

► After E3-2012 and the first public recognition, Palmer Laki decided to establish his own company.

A significant argument in favor of Zenimax can be called a non -disclosure agreement signed by the company and personally Palmer Laki on May 24, even before the formation of Oculus. In it, varnishes agreed that all know-how and developments that were used in Rift remain the property of Zenimax.

Already on June 15, John Karmak handed varnishes through a specially installed FTP connection software created in the walls of ID, which was then used varnishes in further work on Rift. In addition, Zenimax lawyers insist that in June 2012 the company provided varnishes improved sensors and calibration tools.

► FROM THE PERSONAL Correspondence of John Karmak and Palmer Laki, from which it follows that in June 2012, the ID handed over to the founder of Oculus special software created by Karmak and ID programmers.

Preparation for launch on Kickstarter

Around this time, varnishes began to prepare for access to Kickstarter. In June-July 2012, he repeatedly turned to Zenimax with a request for the transfer of VR-demo version of DOOM 3 BFG. In addition, he asked John Karmak to participate in video messages to users Kickstarter. Karmak refused this request and advised Lucky not to use any hints in his presentation that Zenimax employees participated in the creation of the helmet. Against the use of personnel from Rage and Doom 3 BFG directly performed the company's management.

Despite this, shots from Doom 3 BFG still appeared in the video. In violation of the agreements, Laki promised all Kickstarter users who will support the project, a free copy of the shooter that will work with the helmet. Note that Karmak still did not record direct appeal to the Kickstarter community, but Lucky used the personnel of his speeches during the presentation of the technology on E3-2012.

► Oculus Rift's video presentation for Kickstarter users. In a few hours, the project raised the required amount of $ 250 thousand. For a month, varnishes and the company were able to help out a record $ 2.5 million. In the video itself, you can more than once observe frames from Doom 3 BFG, which Zenimax directly banned. John Karmak himself also appears in the video, who warned varnishes against any hints in the video for Rift and Zenimax. Lucky, as we see, to consult a friendly council of a senior comrade refused.

Despite all of the above disagreements, the joint work of Laki and Zenimax still continued. Palmer was invited to speak at the QuakeCon conference, and Karmak continued to help the Oculus team in working on the software.

► Palmer varnishes, Michael Abrash And John Karmak sit on the same stage during QuakeCon. Recently, they all work in Oculus. Abrash moved to a young company from Valve , where he also engaged in developments in the field of virtual reality.

Curious statement by Laki himself, made in an interview with QuakeCon. Zenimax lawyers refer to a video in which varnishes directly admitted that he could not write a program code, and thanked John Karmak for his contribution to the development of Oculus.

► a screenshot of a video attached to the case file, in which Palmer Laki honestly admits that he does not know how to write a program code. YouTube video is already deleted.

Mutual bargaining

August 7, 2012 Brendan Iirib , Oculus CEO, wrote Toda Hollensheda , Director of ID Software, a letter in which he thanked for the help provided in the creation of Rift. Zenimax, in turn, did not leave attempts to receive a decent compensation for assistance, which she did not fail to notify the leadership of Oculus on August 10 and 16.

September 10 of the same year, it would seem, it moved from a dead point. Oculus asked Zenimax to provide further assistance in the development of Rift, demanded the transfer of all developed materials and ten thousand copies of Doom 3: BFG Edition for players who supported the project on Kickstarter. In exchange for this, Oculus offered Zenimax 2% of the company's shares and special conditions for redemption of another three percent per 1.2 million dollars. In response, the owners of ID Software and Bethesda demanded that Laki increase the proposed percentage. Ultimately, they could not agree on the terms of the transaction, and Oculus continued to look for sponsors. Interestingly, in its investment booklet, the company indicated Karmak as the main “adviser and mentor”, the ID Software logo also appeared there without any permission.

Robert Altman (left), Director of Zenimax, who rejected the initial proposal of Oculus.

Despite all the contradictions, Oculus workers continued to turn to the pocket for help, which, as far as possible, helped the Oculus engineers. All this lasted until the leadership of Zenimax finally lost hope of receiving compensation for the assistance provided – in 2013 the company prohibited Karmak and ID Software in order to communicate with representatives of Oculus. As a result of these events, John Karmak decided to join the Lucky team as a leading engineer. Six other developers from ID Software, who moved to Oculus in February 2014, followed his example.

Big money and legal turn

Then it occurred on March 25, 2014 – on this day, Facebook announced the acquisition of Oculus for two billion dollars, according to Zenimax lawyers, “confirming the extreme value of intellectual property created by ID __Software employees”.

Here, in fact, is the whole story of the creation of the Oculus Rift helmet in the presentation of Zenimax lawyers. And, I must admit, significant arguments proving the viability of such a version, they have plenty of. We can say with confidence that both John Karmak and other employees of ID Software for some time have been developing Rift for some time. But the question of the value of the changes brought by them and their value will be left in the competence of the court.

► according to rumors, Mark Zuckerberg decided to buy Oculus after a personal acquaintance with the Rift prototype in the startup office.

When making a decision to buy Oculus, Mark Zuckerberg and Facebook managers could not help but know about the entire summary development of the project. It was not only difficult to hide facts and documents in this situation, but not prudent. Therefore, the company's lawyers probably have long been preparing for the process against Zenimax. The battle in court promises to be long and, probably, the most expensive in the history of the gaming industry. You can talk about this, taking into account the price that Facebook paid for the right to own Oculus. In Zenimax, they probably expect to get a significant part of this amount – after all, the company's management is firmly confident that ID Software engineers and programmers helped to make a more or less decent product out of the raw prototype.

In this situation, the response arguments Facebook and Oculus are of particular importance, which, we hope, we will also have the opportunity to get acquainted with.

► Meet, Sidney Fitzgerald (left), the chairman of the court in which the Zenimax case against Oculus will be considered.

In the meantime, as intermediate conclusions, we give a brief list of accusations by Zenimax against Laki and Oculus – violation of commercial secrets, a violation of copyright, non -compliance with the terms of the https://sister-site.org/virgin-games/ contract, unfair competition, unjust enrichment and illegal use of trademarks. At some of these points, Zenimax’s positions are more strong, for some less, but in such processes, the companies, as a rule, try to maximize the list of claims and accusations in the hope that at least one of the points and ” play ".

In conclusion, a small stylistic stroke – Zenimax has already asked to attract jury to the jury, which means that the fate of virtual reality for humanity will most likely decide residents of the Texas city of Dallas and the surroundings. And it is possible that court litigation may interfere with the Rift's early exit to the market.


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