The most anticipated games of 2014. Part 4

Part 1 | Part 2 | Part 3 | Part 5

At the request of our readers, we publish a list of the most anticipated, according to the editorial office “Gambling.ru " , Games of 2014. The article is published in several parts. Before you is part fourth.

We decided not to make a rating from the list – we are waiting for all these games about the same. Do not worry, nothing will disappear-if something is missing in the first four parts, it will probably appear in the last, fifth, material.

The phrase "from the creators of Call of Duty" is hard to call good advertising. One of the most famous militants in the world overgrown with a mountain of stamped continuations, monotonous additions and unprofitable branches, and the neglect of the “Kolda” became a synonym for chewing gum with a liner, on which it was written “I saw all” everything ”. And few people already recall that it was Call of Duty who at one time pushed the series to the background Medal of Honor and set the tone for the wave of “militants about the second world”, and Call of Duty: Modern Warfare laid the foundation for the rampant fashion for "militants about special forces and terrorists".

Respawn Entertainment, founded by former Infinity Ward, decided to stop stopping following the old fashion. And not to hear about their project was difficult – even before the exit Titanfall He began to collect rewards and bonuses at game exhibitions. Having taken as the basis the best that was in the https://slotonauts-casino.co.uk/ COD series – the out -of -the -line dynamics of the multiplayer – Respawn Entertainment create a new network action movie about high technologies, space travel and huge military -like robots. On a rake Battlefield We decided not to advance and the solitary campaign “so as not to do” – the plot will be integrated directly into network battles.

Local soldiers do not fly on jetgrays, but they can jump to a height of several meters, and run along the walls so that the prince of Persia can only breathe sadly. And once in a couple of minutes, each fighter can request a personal titanium from the orbit – a hefty armored clumsy makhin. In the cabin of titanium, the pilot can feel in complete safety from all kinds of machine guns, and annoying people to fire from the guns and just crush their feet … but there is also a infantry. In addition to an obvious threat in the form of heavy rocket launchers, there is not so obvious-any more or less clever infantryman can disperse and jump the titanium on the scruff of the scruff. After this robot, even kill from a pistol – Makhin will not reach his own neck. Here either to partners to pray, or jump out of the cabin and get rid of the "boardingger" with conventional methods.

Some fears caused the scale of the battles. Two teams, each of which has only six people, and a dozen or two uncontrollable computer soldiers who create a mass and play the role of boys for beating. But the beta version showed that this is enough with more than. The battles are very dynamic, the shootings are fast and fleeting – if there were more people there, the battles would turn into landfills.

So far, Titanfall looks very beautiful and exciting. Running to your two, you enjoy the freedom of movement and the overwhelming maneuverability of the hero. Having controlled the titan, you feel every gear of a huge colossus, and the rollback of the guns is not physically not in the hand. The only thing that Respawn Entertainment can be pierced on is filling. If there is little content, there is not enough game for a long time. If there are no problems with this, one of the best network militants over the last years is waiting for us. – Stanislav Stepanchenko

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Invisible Inc – A completely new game from Klei, authors Don’t Starve And Mark of the Ninja. It combines the topics of the two previous projects: survival and stealth, but in the new, technocratic, world. The team of diverse heroes is engaged in industrial espionage. Simply put, steals information from well -protected offices. We move the heroes along the cells, in step -by -step mode, like twenty years ago. Random offices generator is attached.

Most of all the game is like a cross X-Com And Shadow Watch – isometry, step -by -step battles, “near future” and mercenaries who are quarreling among themselves. Everything is as it should. At the same time, the environment is futuristic, the offices are stuffed with electronics, and you can take a real cyborg into the team. Even the course of enemies is called unusual here: "Corporate activity". The team members have different roles – the spy runs silently and shoots with lugging darts, the sniper will not miss a critical shot from a large distance, the hacker can scan the environment and remotely hack chambers or terminals, allowing you to explore long rooms or reprogramming turrets.

Before the official announcement of Invisible Inc. was known as Incognita – "unknown" game. Now everything is more clear with her. The first in Klei piggy bank step-by-step tactics is stylish, intriguing and clearly made “under the old man”-let Cel-SHADING not deceive you, KLEI create the game “Old Formation” for those who re-extinguish the assaults in Shadow Watch, achieving the perfect result. This time we will learn perfect espionage along with one of the most curious spy games of the year. – Anton Bely

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Shinji Mikami, Dad Resident Evil, terribly dissatisfied with modern storage games. In his opinion, they became not terrible at all, ideologically shallow and there are too much action in them. Therefore, he decided to show the whole world how to frighten to trembling in his knees and gross overdose.

Together with the police Sebastian, we will find ourselves in the world of endless cruelty and pain. The number of trousers and nails driven into the heads will envy another American horror movie about teenagers, but Mikami would not be himself if the gut was itself an end in itself. The disfigured and the disfigured bodies hung along the walls symbolize the spiritual torment of the protagonist, in whom everything is “pulled by barbed wire” inside.

And this feeling is trying to convey to the player with the help of sounds and images. The developer immerses us in a surrealist nightmare in reality, from which it is impossible to escape. The world around is much more dangerous than the most crazy maniac with a chainsaw or a spider -like creature collected from torn human limbs. Lead is powerless against him in a pistol (incredible rarity in the game!), the path to salvation here certainly turns into an even greater nightmare. The world changes in front of Sebastian and depending on his actions. A deaf wall can suddenly grow behind, cutting off the path to retreat, and in the middle of the street, where police cars stood a couple of minutes ago – the abyss is opened.

In this bloody world, you need to admit to yourself that you are a victim. And you still breathe only because someone (something?) I didn't play it to you. The most faithful tactics are to hide, steal and run away. In the arsenal of the policeman there will be a limited stock of explosive traps, but they are not a guarantor of salvation. Firstly, it is far from the fact that the creature with a knife in my head will stumble upon it, and secondly … Secondly, it is better not to make noise. And, holding his breath, wait for a new creation of a Japanese master of horror, which, according to forecasts, will be devilishly terrible. – Rodion Ilyin

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Old Firefly Studios Games – Stronghold And Stronghold Crusader – became an impressive alternative to the German strategies of indirect control, only with wonderful combat mechanics. Production chains, economic model, public order – all in place.

But the continuation of little by little was lost. Production is shaken, there is no balance, AI drank brains, and a simple and wonderful designer of the fortress is cut to the model “stretch the wall from point A to point B”. Stronghold Kingdoms – Generally browser strategy that even an interesting world does not save. It is logical to assume that Stronghold Crusader 2 will fall even deeper and with an even greater roar.

And what? The promises of “Classic in the full 3D”, several new combat units, random events like sand storms – this is the whole list of changes. Even the buildings in the game look like three -dimensional copies of their analogues from the original. Nice and ridiculous, by the way. All this resembles a pure, unprofitable necromancy, when they are resurrected for the sake of resurrection, and not from great mind and new ideas. This is already an HD-transformation with bonuses, not a continuation.

What are the chances of success? Small. An attempt to transfer “everything as it was” can work, but in the yard 2014, and the battles of the “bunch of small” format are quoted only among the old -timers. And the innovation Firefly has already managed to ruin a couple of their own projects. But we, if anything, really hope, because Stronghold has almost no analogues. – Evgeny Baranov

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Just half a month ago, Tim Schafer and his Double Fine studio struck his first game with Kickstarter, a quest Broken Age, – Yes, so fierce that the dust around the world is a pillar. And although only the first part of the game came out, it is already clear that three and a half of the million collected million did not disappear to nowhere and no one is going to break the hopes of depositors. Now we are waiting for the second part of his quest from the team of Tim Sharfer … and from another part of Double Fine – Massive Chalice, which went to Kickstarter a couple of months after the success of Broken Age and also completed the campaign with the overfulfillment of the plan.

The development of Massive Chalice is engaged in the team Brad Muira, former leading developer Brutal Legend and project manager Iron Brigade. The new project promises to be a cross between a global strategy and step -by -step tactics and resemble simultaneously on Fire Emblem, X-Com And, the most, a bit, on Crusader Kings. On the one hand, the development of the kingdom and the study of new technologies, on the other – tactical battles with the participation of various heroes, on the third – random events, fateful decisions and the need to establish relations between heroic dynasties. Heroes are growing, gaining experience, aging and dying – irrevocably and forever – but they can start families and leave the heirs behind them. Therefore, the player will regularly stand in the spirit of “dragging an experienced knight into battle, where he can easily die, or send to rest to grow his children”.

Information about the current state of the Double Fine project is not skimp. The project blog is full of updates, and the developers themselves from time to time act on the air. True, it is not very clear how they are going to finish the game by September, because, judging by these updates and performances, the work is still unpaid, and the current results can be evaluated only by approximately approximately. But personally we are ready to wait as much as you need – a very attractive idea. – Stanislav Stepanchenko

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The Sims series is one of the main series of Electronic Arts. Three main parts and a lot of branches, additions and modifications, multimillion -dollar sales, approaching the anniversary (in 2015, the series will be fifteen years old). Even now, ORIGIN is the next sale dedicated The Sims 3, Well, a new part will come out this fall.

Five years have passed since the release of the third part, and during this time The Sims 3 has become one of the most commercially successful games in history. The fourth issue will be improved and brought to mind everything that fans asked for. There will be in -depth individualization of heroes, a convenient editor of the characters, depending on the mood of the behavior model, markedly improved graphics and even multitasking – now “Sims” will be able to combine many actions that were previously performed in turn. It will be possible to assemble a rocket on the lawn at the house and go into space. Unless, of course, the trailer does not deceive us. There is only one thing from EA now – not to spoil the launch of such a large -scale project as it happened last year with SimCity, and then all fashion boys and girls will be equally happy. – Anton Bely

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Grimoire has been developed since 1995, forcing even such record holders as Duke Nukem Forever And Half-Life 3. Its author Clive Blackmore over the past ten years has several times transferred the release date. Now we hope that he will have time to release the project before the blowjob twenty years since the first lines of the code.

At the end of 2012, Blackmore released the Grimoire demo version: Horalds of the Winged Exemplar and launched the money collecting campaign for Indiegogo. It was not possible to collect the full amount, but after the second consecutive campaign in 2013, the author accumulated a little more than $ 17,000 of the desired 25,000. It would seem that the promised release in May 2013 becomes a reality, but then a long-term construction was again postponed for an indefinite period.

Blackmore has long been rubbing his hands in the hope of the world record “The longer the game developed”, but Grimoire is not only comprehensible – this is a project with a technical implementation of the 1992 level, the only luxury of which was the resolution of 1024×768. However, the author’s ambitions still have more than enough – his “Grimoir” imitates such hits of the past as Eye of the Beholder, Realms of Arkania And Wizardy VI: Bane of the Cosmic Force. Correct that the developer promises unprecedented mountains of content: over six hundred hours of gameplay, fifteen classes, fourteen races, 80,000 replicas of partners and a batch of eight controlled characters. And in addition, step -by -step battles, full interaction with NPC by setting commands on the keyboard and the sweet taste of nostalgia.

We really want the daring Australian who once worked on the abolished Wizardry 8: Stones of Arnhem , In the end, everything turned out. Moreover, the story of success even in such a niche and difficult RPG frying, like Dungeon Crawler, is recently in front of their eyes.ru "appeared a review of Paper Sorcerer, which was also created by a loner-enthusiast. Good luck to Cliva Blaikmor! It is not without reason that his recent post on the game blog ends with the word "Believ". – Anton Bely

In 2009, when Infamous I was only preparing to be born, few could believe that the game would become one of the main exclusives in the Sony line. Some incomprehensible action movie about a man, climbing lampposts and “spitting” from there with electric discharges into special forces. And with this Sony want a fence Prototype?

But everything turned out differently, and we all know how. A couple of years later, the continuation further developed the ideas of the original, but made it clear that the game mechanics are closely under the technical restrictions of PlayStation 3.

PlayStation 4, but it opens up new horizons in front of the developers, they don’t even need to come up with anything, everything is ready for a long time, and on the new technological base the project will finally breathe in full breasts.

As for the plot, the creators are mostly silent. It is known that the action starts in Seattle, seven years after the events Infamous 2 (canonical, by the way, recognized a good ending). The main character will be a certain Delsin Rowe, a mutant, for whom government services hunt.

The hero spectacularly throws fiery balls and sets fire to everything around, and can also, for example, leak into ventilation, literally turning into smoke. New abilities are not only equipped with stunning special effects showing the entire power of the brand new console, but also promise an even greater variety – there is an opinion that a lot of attention can be paid to secret passage. However, complete freedom, mass pogroms and the feeling that you are a mighty superhero (or supervillain), have not gone anywhere – the main feature of the series is like nothing.

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Xbox One started not as smooth as her main rival – PS4. Sony's successful advertising policy (and Microsoft strategic planning misses) helped the Japanese giant's creation far ahead. However, not even evening – the race of prefixes of the new generation has just begun, and a brilliant leap at a short distance still means nothing.

Sony is used to paved his way to the hearts of players with exclusives; Microsoft now took up about the same. On Quantum Break A separate rate is made. Nevertheless, in her developers, she has not anyone, but Remedy-a company that once introduced fashion to Bullet Time in games. Remedy still continues to hone his skills and vowns promises that Quantum Break will become the crown of their work and eventually lead games to a fundamentally new level.

The plot of Quantum Break is built on a failed scientific experiment in a certain overseas research. At the most crucial stage, everything gets out of control, and a hole opens in a spatio-temporal continuum. Time begins to live his life, sometimes slowing down, sometimes accelerating, and sometimes completely stopping the course of events – uncontrollably and quite by accident. Either cars on the bridge will stand at once, then the dry cargo is a hundred times faster move, otherwise the chain reaction of the explosion will freeze in space.

The main characters of the game are witnessing the consequences of the experiment and, as you could already guess, mysteriously master the secret management of time. At the same time, the world begins to crumble under the yoke of temporary cataclysms. What to do and how to save the planet, they know only in the powerful Monarch corporation, guilty. Heroes are sent to the leadership of the corporation.

After a new one Halo Quantum Break is the main exclusive of Microsoft and, perhaps, the most important thing is that Remedy did. So we are really waiting. It is impossible not to wait! – Andrey Skochok

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The developers from Ready At Dawn have long been engaged in games for the portable console Sony (pocket God of War – their hands). It is not surprising that the people are not in the nation of the studio. But with the advent of the PS4, the Japanese giant finally gave them a carte blanche to create an AAA project, which the studio had dreamed of since 2005. An epic game was conceived in the scenery of Ancient Jerusalem, called Requiem. Subsequently, the action was transferred to England, and at E3-2013 they presented The Order: 1886.

Events unfold in alternative London at the end of the 19th century. City in the siege: semi-breeding-half-boom-loving-is about to destroy the remnants of humanity. They do not know fatigue, fight like animals and understand only the gross power of energy or gas weapons.

A centuries -old war gave a strong impetus to the development of military thought. People have created a manual for technological devices and machines (the city patrol flying ships), learned to coordinate actions in battle with wireless devices and fight in the darkness of the night using night vision devices. All this, along with black water, giving incredible longevity, helped maintain a balance of power in the war with half -breeds ..

… until the internal ranges began. The squabble between the knights of the order, controlling the reserves of the life -giving moisture, and the poor rebels finally jeopardized the survival of the human race.

Only Sir Galahad and his rather inexpressive companions can save the situation (one of which is a lady). Contrary to established ideas from the first presentation, there will be neither a network mode nor a cooperative in the game. Although the presence of four characters hinted at it. We are waiting for a plot action movie with a third -person view, shelters and QTE system. The developers put many hopes on the schedule and promise the unprecedented cinematography of what is happening. Even their own engine was not too lazy to write. Its features will support the physics of soft bodies (no matter what it means) and the realistic destruction of retro-antiopian london.

According to preliminary sensations, we have one of the main exclusives for PS4 this year. An uninhabited steampunk style, the oppressive atmosphere of a dying London, a potentially deep plot (there is an assumption that we will be brought to meet the living Thomas Edison and Nicholas Tesla) and, most likely, the first -rate visual component lead The Order: 1886 among the most anticipated. Read the details in our recent preview. – Rodion Ilyin

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